Updates to drought
What do you want to see in upcoming editions of Drought? Take the survey!
CHRISTMAS UPDATE!!! MERRY CHRISTMAS!!!
A couple of the things I have added this update include...
-Santa Hat(Wearable, and equip-able)
-Clothing System, with Equip
-able and view-able Items
-Backpack Char model
-Santa Hat Char Model
-Char Animations now work properly in multiplayer (Well, Close enough)
-Fixed Weapons bug
-Fixed inventory bugs
-Fixed The inablilty to disconnect from a server
-Many minor bug fixes
-The map is now christmasy
-Debated adding in a snowman enemy.
-The Present has a very special surprise.
-You can now celebrate the Christmas joy with your friends.
-Minor Notes- -wolves now blend in with the environment so be careful
-There's a new bandit camp I added full of loot.
-Wearable items come with appropriate swag.
-HAVE A MERRY CHRISTMAS!!! "Or Hanukkah, or whatever."
First Working Multiplayer.
Capable of easily setting up a lan server and playing, or setting up a actual server. Use hamatchi to set up a basic server for you and friends
-Tuned crafting system
-Added 3rd person models
-Added in player name
-Added in better flashlight model
-Fixed minor bugs
-Fixed ceiling not fitting on stone wall
-Trees now wont all become deleted when you kill the "Mother tree"
** Early alpha multiplayer, very buggy, but it works. Sorry this has taken so long, school has started and I am very, very busy.
-M4A1(Plus all the attachment types)
-M14(Redone sniper rifle)
-Added in spawns across the map.
-Stone Walls, Doorways, and foundations
-Items persist on death(some glitches, be prepared)
-After you die, you drop a backpack, if you pick that up you gain your items back
-HorseFoodPile(used to tame horses)
-A ReadMe in the download (Read it)
-Hands now look and feel way better
-Leveling system allows health and stamina increases on death.
-Level + Achievements persist on save
-Changed up graphical options
-Added Spike Trap(use sticks and wolf pelts)
-Fixed torch texture
-Added backpack(increases carry weight)
-New Weapon: A Stick!
-New Spawn zone (You're safe in there now).
-Hunt-able horse plus an Custom AI for horses
-All buildings should save, and all player content
-Redone map, a lot of the same basic stuff, but a lot has been added.
-Added buildings too the walled in town
-3 new traders, plus three new quests
-Added lots of map content
-Graphical options under options
-Bandits that shoot back
-Groundwork for way better leveling system(Not game visible, just thought id add) -Redone m14 (Sniper)
-3 new map areas, a slum town, a city, and a warehouse.
* Not a patch. Just download, extract, and play. *
-Fixed hunger bar
-Fixed weapons cap not working
-Slowed down wolves(OP box wolves)
-Changed the map very slightly, added some new spawn points
-5 new weapons
- 5 new buildings
- Fixed not being able to eat DogMeat
- Fixed Buildings not saving as built
- New enemy spawn table(Bandit only)
- BOOMSTICK (Double barrel shotgun)
- Enemies now have a 1/160 chance of dropping a gun and 1/80 of dropping any weapon.(bandits)
- FREE TO PLAY( 5-ever [That's more than 4-ever!!] )
To build walls, or doorways you first need a foundation
To build a door you need a doorway and you need to place the door IN THE DOORWAY.
Ceilings need walls (Not Doorways).
-Nice looking sunrises if i do say so myself
-Construction workers that scare me
-Slightly more complete world
-FREE TO PLAY FOREVER
Special Thanks To UFPS for the use of there scripts as reference to my own.
ALSO A HUGE THANKS to the man behind www.whydoidoit.com THANK YOU for your wonderful help.
Thank you to Ben, Jacob, and Timothy for your support of my game.
Future Plans: Multiplayer
Drought Multiplayer Thoughts:
Now this is for your thoughts, would you like to see drought multiplayer as soon as it's remotely playable or would you like too see something pretty good with maybe some extra content? You can even give ideas on items and features! I'm blank on what you guys would like in a Multiplayer, so it would be great to input.
A new map...
I plan to make about 40 player servers, maybe 80. Not sure yet.
These would all be self run (You make them [No dedicated servers....] )
Grouping system (Basically you decide between groups, clans, nations [cross server] or maybe just villages)
VILLAGES - Basically you set aside a area of land, then you let people in (Village leader decides) then they can build on the land. the land would have to be encased in walls of some kind.
CLANS - Just large groups up to half the server population
Nations - Cross server groups, own forum pages, and the ability to set up events.
Groups - Small groups of friends that can share locks, beds, and housing.
Wiping/Upkeep - (I'll add this in as server preference)
Player looting/advantages of grouping- I plan to make it more profitable to be a group then a single person, this is to encourage Helping over KOS, which we all know can be annoying.
Larger Map - I plan to make the map at least 8 times larger, along with other maps that the server can choose to set up.